Quote:
Originally Posted by Vanech
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We all know how we feel about MMOs. We wouldn't be here if we didn't appreciate how hard it should be, but unfortunately there's a big difference between 1,500 and 1.5 million.
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Its not just the difficulty, which depending on who you talk its hardcore or so easy. It was the time it was released, playing a fully online world that went on if you were there or not. Meeting all sorts of people. A game world that deep, for the time, and vast. The loot driven mechanic that is lampooned today but was obviously good enough to help spawn a genre that continuously tried to improve upon it with mixed results. There was nothing like it on the market.
As a guy that came from consoles in 99, to getting his first real PC in 2000, the game of EQ was a major step up into something very different than F-Zero and Mario. Computers were not consoles, were not trying to be consoles.
je ne sais quoi