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Old 01-09-2019, 04:59 PM
dannysgamble dannysgamble is offline
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Join Date: May 2017
Posts: 5
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Quote:
Originally Posted by Metham [You must be logged in to view images. Log in or Register.]
New class armor quests that require turns of all the matching planar peices
This humble post needs to be quoted. I wish there was a server with the population of P99 that was ambitious enough to entertain custom content with the objective of keeping the classic feeling and encouraging people to experience ALL the zones from these two early expansions. In my personal opinion, the best way to do this is through expanding the quests available to players in ways that expose them to lore and give them some kind of marginal upgrades to existing classic items that make the effort worthwhile.

I think it would be brilliant to put in some quests for the planar armor sets where you have to talk to a NPC, they reference your POF or POH armor and say they've heard of a smith who can correct some flaws. For instance, the 9 int and 0 wisdom on a Vermiculated druid helms .... in exchange for going to some obscure areas and collecting some lore, no drop items, they'll take that helm and re-forge it into a "Rectified Vermiculated Helm" with wisdom instead of intellect. Every class has useless planar armor drops that could be made into something meaningful through this style of quest, and I really wish they had done this on live as a part of the velious revamp.

Custom Content isn't necessarily about making more end game stuff or making people more powerful in total, it's just about creating some more meaningful experiences and possibly addressing some of the unique issues with eternal legacy servers, which I'll reference below.

It's not terribly hard to farm Velious armor, and Velious armor and Velious armor absolutely is better than planar armor, making POF/POH gear fairly irrelevant from a gearing perspective.

Obviously, they'd have to ensure that stat itemization doesn't turn the upgraded quested gear into BIS because you don't want this content to be the end game objective but more of a filler than people can do as a follow up to an existing raid tier(where they get the base piece) and the next one they'd logically do. Tuning it so that key stats are just under equivalent Thurgadin armor pieces would make sense.

I'm going to throw this out there too:

Quote:
Originally Posted by Tricket [You must be logged in to view images. Log in or Register.]
This server needs a serious MONEY SINK.
What's that? A way for currency to EXIT the economy. ATM its just tinkerer's bag that takes 5k chunks out of players hands, and maybe some professions that take some more. Other than that money just cycles between players until you have guilds with millions of plat and players charging hundreds of thousands for certain items.
Implement some kind of aesthetic bonus for a steep price (i.e. purchase a sick animation glow or something that lasts a limited time) and give incentive for players to spend money to NPCs.
This will help the economy which desperately needs aid. Nothing that gives stat advantage though. Purely aesthetic. Or you will have further power imbalance for the long-term players.
These two concepts could absolutely exist together and I'd even say we need more than just a money sink but an item sink. These POF/POH items are consumed when they're upgraded, and costing a few thousand PP per piece in addition to the collected items for the quest just makes sense.

But whats to say that you couldn't also do something with the tradeable class armor like Deepwater or Blood Ember ... which has gotten so cheap you'll see it sold to vendors. Having a quest that would upgrade these items and add a very small number of meaningful stats (Say 2 sta, 2 wis to some paladin boots ) that costs some platinum and creates a no-drop item is a double bonus if the goal of this server is to have a classic economy experience as it unfloods an excess of high end gear on the market, pulls some Platinum out of the market, and gives someone the opportunity to complete an entertaining and interesting quest which results in a very marginal upgrade that's not going to upset balance. Right now, if you get normal drops, they just don't sell for very much ... but high end items like RBG/Fungi etc still sell for 50k + You'd have to get and sell 166 deepwater helms to buy a fungi tunic, that's not classic based on my experience on live.

Lastly, you have the trade-able "Pre-nerf" items that go for massive amounts of money and are basically unobtainable for any new people coming to the server. People will say that's how classic was, but economically, I'd say that due to the massive amount of accrued money it's a little different. I've seen Holgresh elder beads auctioned for 400,000pp. I'm not saying that they shouldn't be crazy expensive but you certainly could add a quest for someone to turn in a current holgresh elder beads, add some other quest items and something more reasonable like 50k to 100kpp and create a no-trade pre-nerf elder beads for that person.

This all feels positive to me. It can make the game more interesting, provide players with new things to do that may encourage adventuring to some more obscure/lesser used areas, and improve the overall economy of the server.

Those are my thoughts :-)

Danny-