It sounds like people have had success going the Unity route - there was a project called UnityEQ which appears to now be defunct, which was basically an attempt at recreating EQ in the Unity engine.
Here's a thread with tons of info & resources:
http://www.eqemulator.org/forums/showthread.php?t=42115
Another thread with tons of info on exporting EQ models, basically a guy trying to do what you want and documenting everything:
http://www.eqemulator.org/forums/showthread.php?t=34143
Dark Souls inspired combat system using EQ models in Unity:
https://www.youtube.com/watch?v=HrGbVsDb7-k
Zip containing a ton of assets including tutorials, etc.:
https://www.dropbox.com/s/lycubmw8n4...Q1%20cuccok.7z
UnityEQ client:
https://github.com/UnityEQ/UnityEQWebGL
UnityEQ server:
https://github.com/UnityEQ/UnityEQServer
How to texture/UV map a gnome:
http://vimeo.com/29347384
Useful quotes:
Quote:
Open Kaiyodo's Model Viewer
Select 'chequip.s3d' from the left-most dialogue box
Click 'Load from .s3d' at the bottom of said Dialogue Box
Select the .spk file of your choosing to see in the viewer
Extract the model to .POV format OR .MS format with skins
Load the object in the program of your choice
Render the object
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Quote:
POV pulls out the MTL file (texturing data)
OBJ is just a plain model
Maxscript are the joints
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I found chequip.s3d in my files and rehosted:
https://www.dropbox.com/s/88xfoa39t7whcuq/chequip.s3d
Good luck!