Top slot > swap slot 100% of the time. It will save you hours of your life over a while of playing an Enchanter. Any spell that has a longer cast time than a refresh time can be memmed and cast instantly. Allure, Forlorn Deeds, etc can all be cast instantly. Even spells that have a shorter cast time than a refresh time can still be cast faster than they would be in any other slot, i.e Calm can be cast in 2.51 seconds instead of 5.0 and that shit adds up if you are using GINA to time the refresh and nail it everytime.
Fascination is underrated and has a larger AOE range than Mesmerization, but level 16 AOE mez is still useful a lot of the times. Entrance>Dazzle. I used to almost exclusively use level 4 mez for single target mez but then I became a big fan of Entrance so I'd say I use 50/50 Mez/Entrance depending on the mob/zone.
I don't find Boltran's a requirement for 51 pets unless your pet is dotted. I would much rather charm break>stun>mez/fascination>aoe tash>root pet and other mob if applicable>recharm>maybe blur to decrease the chance of getting summoned and losing Rune when pet mez wears off. The 24 or 36 seconds that costs you will dramatically decrease your risk of dying imo.
I think it's understated how useful root can be even when fighting 51+ mobs, especially if you are using a non-summoning pet and you keep the pet rooted since the pet is much more likely to kill you than the mob. A lot of times a slowed mob wont have an attack ready when charm breaks so it wont instantly summon you and you can stand in AOE stun range but out of melee range so as soon as charm breaks you can stun>aoe mez without ever getting swung at.
There are definitely situations where root isn't worth using on summoning mobs but there's also a lot of situations it is worth using. I can't count the number of times I've had a charm break in South or East and taken 0 damage because both mobs were rooted.
|