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Old 05-05-2011, 12:17 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
Holding stats constant, all that matters is ratio.

Offhand is pure ratio listed on the weapon !
Main hand is similar but you need to add the damage bonus into the equation.
so a jade mace at 9/18 is 20/18 at lvl 60. which is a 1.111r ratio.
MCT is 3/10 MH and 14/10 with the dmg bonus or a 1.4 ratio.
THe lower delay the weapon has, the beter the ratio will be when you include the static damage bonus on the main hand.
damage bonus is not added to the weapon base, and is not part of the dmg ratio
its added ON TOP of the hit produced by the base*N, where N is your level/skill/atk modifier

its indeed much more significant increase in total dps for weapon which naturally low base damage, like MCT, but its not calculated this way

for example:
lets say that at some arbitrary level X, your total modifier is *5

This makes Jade Mace to hit for 9*5=45 dmg + the current dmg bonus
Same way, it makes MCT to hit for 3*5=15 dmg + the same dmg bonus

however since JM is naturally much better ratio than MTC , with *M in mind, it will heavily outweigh any +Dmg Bonus in the end.
Now when Haste is taken into account - JM can potentially reduce its delay by half, while MTC won't get much better