Quote:
Originally Posted by Kassel
[You must be logged in to view images. Log in or Register.]
Holding stats constant, all that matters is ratio.
Offhand is pure ratio listed on the weapon !
Main hand is similar but you need to add the damage bonus into the equation.
so a jade mace at 9/18 is 20/18 at lvl 60. which is a 1.111r ratio.
MCT is 3/10 MH and 14/10 with the dmg bonus or a 1.4 ratio.
THe lower delay the weapon has, the beter the ratio will be when you include the static damage bonus on the main hand.
|
damage bonus is not added to the weapon base, and is not part of the dmg ratio
its added ON TOP of the hit produced by the base*N, where N is your level/skill/atk modifier
its indeed much more significant increase in total dps for weapon which naturally low base damage, like MCT, but its not calculated this way
for example:
lets say that at some arbitrary level X, your total modifier is *5
This makes Jade Mace to hit for 9*5=45 dmg + the current dmg bonus
Same way, it makes MCT to hit for 3*5=15 dmg + the same dmg bonus
however since JM is naturally much better ratio than MTC , with *M in mind, it will heavily outweigh any +Dmg Bonus in the end.
Now when Haste is taken into account - JM can potentially reduce its delay by half, while MTC won't get much better