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Old 05-04-2011, 11:35 AM
stormlord stormlord is offline
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Join Date: Nov 2009
Posts: 1,165
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
The fact that their sustained DPS is inferior to most other DPS classes, even mages. Welcome to the world where min-maxing meets Everquest.
I think people like you are responsible for the brain dead raids/encounters where dps is the single most important factor. You eat it up like a dog. Outside of a controlled environment where powergamers min/max, chaos rules and wizards being able to drop a mob fast is useful when things go wrong. They can evac. They can port. What am I missing. When the sh** hits the fan you need versatility and the powergaming groups when taken outside their element fall to pieces. They want to powergame and be versatile too at no cost. No different than any other player I've seen in my time. We all want our cake even after we've eaten it. Developers are as bound by this insanity as the bean counters are. It's a row of dominos that fall one after the other. Bottom line, the craziness starts with us, the payers, the players.

Somewhere in our playing we forgot to ADVENTURE and instead we powergamed. Everything was down to a science. We had it all measured. We knew exactly what we needed and when and where. We removed as much versatility as we could afford. But then when the rug was pulled from under us, we complained as though we had never made any compromises. Gasp, what a surprise! Games become too boring when everything is a science. The magic is in the unknown, the chaos, the adventure, the journey, the improvisation. Versatility and unending answers to problems are what make a good game, but somehow we forget that in the sea of numbers that's mistaken for a roleplaying game. Numbers are a means, not the end.

I really believe hte heart of EQ is meant for all to enjoy, of all creed, of all class. The game was never meant to be about X/Y/Z. It was about high adventure with a random bunch of people. We wnet out and, given our tools, we would construct an answer for whatever we confronted. That's the way it should be. The problem is that in many games the designers as much as the players get caught up in the numbers and totally forget that there's more than one way to slice cheese. There's more than one way to kill a bad guy. It should never have come this far. Tank and spank. Tanking, Healing, DPS. The empire of the triangle blinds us.

Hard to blame us. We grew up with swords, armors and healers. It's what we know.

I swear, if I ever get a chance, to help change this way of thinking. To open the floodgates.

I know i'm taking this personally. I'm not accusing you. Don't hate. To be honest, I'm blaming myself as much as others for not trying harder to change this course of events that's led us here.

I've powergamed in the past. I've raided. I'm guilty as charged.
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Last edited by stormlord; 05-04-2011 at 12:15 PM..