Quote:
Originally Posted by turbosilk
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It's not about so much of the 5% more slow or the 75 more mana than it is that turgurs has a 40% reduction in cast time at 3 sec vs 5. 5 is a crazy long time.
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Yes the cast time difference is crucial.
Also, while there are theoretically situations where using togors would be more ideal, I think it's not usually worth it to worry about. Spell slots are valuable and I don't think it's worth having two slows memmed, and if you usually want to be prepared for the toughest situations that come at you. Slows are some the most mana efficient spells in the game, so that extra 5%, longer duration, and shorter cast time are often worth it. If there are situations where togors would be more efficient, there are often better ways to deal with the situation than with a slow, such as root parking, throwing a heal or two, nuke with jbb, undead fear or snare.
As for lower levels, I haven't really done much of an analysis but it doesn't seem like slows are worth it until maybe level 30? It's been a while since I played or even longer since I leveled the shaman. Slows are not high %'s at low levels, mobs don't hit particularly hard, and they don't last very long either. They scale very well and become much more powerful at higher levels.
I think the only time i would mem togors over turgurs would be i had a very good idea how long the target NPC's would take to die, but if there were any variables in the situation I usually wouldn't.