Quote:
Originally Posted by Oleris
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Too many casual guilds mouth to feed as the line grew bigger.
I wouldn't rotate the mobs between the casual guilds, but force them to compete with each other or make agreements between the stronger guilds.
They could also stop spawning 7 day targets and make them spawn all at once with a quake every 1-7 days to help the casual guilds.
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Oleris you are missing the point.
competition good; tracking/poopsocking/24-hour zerg guilds bad
Any real fix of the raid scene has to address this. R/C/FFA did not, and that's why it failed.