You can definitely solo in dungeons as a mage but you need to bind nearby and really work the pet chains to break 2/3 spawns. Mage, its all about that pet.
An example of dungeon soloing is using the SolA/SolB zonelines as an escape hatch instead of gating, same with UpperGuk/LowerGuk live side.
Breaking camps as a mage was one of the most fun/challenging things I have done leveling up.
You don't have the Enc/Nec toolsets so there will be pet chaining, gating/escape hatches to break camps.
I did 59 in Chardok. With crap gear. Unless it was 2 Aruspices or 2 Myrmidons, 2 spawns weren't un-doable. Single of either is a race to the finish with a single earth pet but, hey that's where the fun comes in. (Malaise, Rains, DD)
Say you have a 2 pop of Janisarrys, chain them down (do not damage the mobs, you will take pops but the pet will get instant aggro as soon as you tab/pet back/pet attack after the chain) till one is dead and then gate or burn down the second if you didn't take too much damage on the chains.
If you have a high level main, use them to break the camp and off you go.
Once you have it broken its all singles and chilling while you med.
That's how I did it for what it's worth.
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