Quote:
Originally Posted by Swish
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I played on the very much NOT promoted Trakanon server (progression's predecessor) and did the whole levelling thing using hotzones and merc. I navigated around with PoK books which are obviously everywhere and made 68ish in no time as a shaman.
All was going great, some good camps, good people... the server was actually enjoyable if a complete departure from classic EQ. Population was an issue though, because they hadn't promoted the server the level of interest wasn't really there, and a couple of months later - it was integrated into Tunare and Trakanon given its marching orders, shortly after they had closed down the Mayong 51/50 server (start at level 51 with 50 AAs). That was the last straw for me with live, too much screwing around and Sony are clearly just trying to milk a game in its twilight by adding real money purchases.
Highlights were getting my shaman epic (v1) which was fun in itself, and the people I met along the way. With the server gone though this is the only place to be - well away from Sony.
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Your post sums it up real well for me. There're some good things about live, but in the end, Sony has bit me too many times over the years with the games they make. They consistently do the same things over and over again. We need fresh people. I've seen some new games out there. I'm waiting for them to shine or to see where they go in their maturity. But sometimes I get tempted to go on live because EQ is long in tooth and I think about my memories sometimes. Unbelievably, or not, there's still a lot in EQ I haven't done.
.............
Life just flies too fast. Passge of time is like a sucking sound and it's all going down the drain.
I'm still waiting for someone to figure out mudflation. If somebody could figure out how to do what EQ has done without destroying its older content then I'd be sold, I think. If it doesn't throw out the rest of the things that keep me interested to accomplish it, it'd be enough.
But even if that's accomplished, there's so much about this game I'd like to see improved. More bind points and more places to bind for melee, better more intelligent and descriptive non-player scripts and indepth interaction with them, smarter dungeons that change and respond to the players, houses and guilds that players make that exist in the world not in an instance, towns that change over time in response to the in-game seasons and player activities, difficulty that scales with player population kinda like in diablo 2 (when old content becomes empty over time it needs to be easier but give the same rewards as opposed to smaller ones like in D2), deeper factions and stories that go along with them and activities in the cities that reflect their presence, randomized items like in the diablo series, no more having to go to allah to play the game (make the game more intuitive, add more detail to the quests, get rid of the camping and grinding - no one likes repetitive things or having to look on the internet to get answers), give us more time in combat so that when we make mistakes we can recover because otherwise all we do is react not think, some randomized zones that're instances for those who like instances and want an experience that isn't always hte same, and so on. I could go on and on, as anybody can. There'll never be a perfect game, either. Everything changes.