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Originally Posted by stylingpat
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Hey guys just returned on my lvl 13 Enchanter.
1) Forgot how hard this game actually is
2) Enchanters are not easy to play.
My enchanter is getting killed all the time. My charms never hold and then I get killed. It’s a death fest lol. This class is way too stressful for me. And dieing all the time is stressful especially when you ding, die and lose your level.... lol
I’m a new player with no plat. I’m not trying to be min\max l33t. I just want to check out this game, free to solo or group and get to some zones I’ve never gotten to on live. I don’t think an enchanter is for me. It’s way to fragile of a class and messing up once always gets me killed.., and let alone I feel like all I’m doing is sitting 24/7 meditating. Every time I kill something I might as well go afk for 5 mins to regain my mana.. it’s kinda ridiculous.
What’s a real durable, user friendly easy class to play that isn’t going to die all the time and preferably not having to spend my whole day staring at my char sitting all the time thru atrocious med timers.
I don’t mind not having money. I can farm as I level, but this is too much of a pain in the ass with this chanter. It defeats the whole reason why I’m playing a video game lol. Just to go from 12-13 this morning was like the most stressful morning I’ve had in a long time LOL [You must be logged in to view images. Log in or Register.]
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Ok OP, first of all, you need to watch some of Tecmos's videos. You're way off, and way too low of a level/inexperienced to accurately know what an enchanter can and can't do. You're talking about having no mana at lvl 13. Ok, so you don't even have breeze yet, let alone Clarity, Wandering Mind, and C2/theft of thought. All things which are game changers for mana. You're also only level 12, which anyone who knows the enchanter class knows that they don't really start to shine until 20+. Why 20+? Well you have breeze for one, but more importantly you start to actually get a mana pool that can handle charms. I'm pretty sure I got PL'd on my Enchanter from 1-16 to avoid those early sucky levels. That's just how it is with that class, whereas they only get stronger where most classes are getting relatively weaker in relation to npc health/dmg. Another thing to keep in mind is the level range of mobs at lvl 12. You're probably fighting blues that are 1 level below you, hence the shitty charm breaks. When you have blues that are 5-10 levels below you eventually, the charm starts to actually stick much better. Enchanter is not a slow medding class. That's a Cleric, Wizard, Mage, and pretty much any other class that's not a necro(or shaman if you don't mind Canni 24/7).
With that being said, enchanters aren't the hardest class to play effectively, but definitely not the easiest. But don't make your final judgment on your level 12 experiences, because it's not the appropriate level to make that decision. Based on some of your requirements, if you want a class that is easier than enchanter that can solo & group, I'd suggest a Shaman. Because they can afford to take more hits(although if you are keeping rune up on your enc you shouldn't be getting damaged much), and then you can Canni on Shaman to regain mana after/during fights. I'd suggest necro's, but they aren't really liked in groups and you listed that as a preference. Any other class won't regen mana effectively.