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Old 11-13-2018, 03:42 PM
White_knight White_knight is offline
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Join Date: Aug 2018
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
I was talking about this with a member from Dentists the other night and he was arguing how guilds like Catalyst ruined servers because they recruit more than is needed to down mobs. He was wanting something like 5 guilds with 10 members each and that will never happen. The 4 guilds that are losing won't stand by and let the 1 winning guild with 10 people that play 16 hours a day take all the content. You also leave out everyone on the server that wants to play but can only log in for 4 hours a day. If you only have 10 spots someone that plays 20 hours a week can't join. The casuals normally end up in the best guilds because they like to be able to log in and do stuff when they play games.
People who want servers broken up into small guilds are actually pussies - we all know skill levels vary and class inbalances are strong in EQ. So all a 10v10v10v10v10 guild setup would result in is 10v10v10v10v10 wizards of the likes and all the sub-par skilled and casuals would be worse of.

Plus those sorts of concepts are born out of the ideas from people who flourish in group PvP and would just dominate anyhow so they want to prescribe the server to their most dominating tactic. It's the reverse zerg in otherwords, same mentality though.