Quote:
Originally Posted by heartbrand
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Not sure how Tune destroyed Red99. A FFA, classic [no boxing], low pop pvp server is going to always have one large guild on top. If you look at every period of the box's history, it has been dominated by a single guild, with the exception of a two week period here and there. I could type paragraph after paragraph about why that is, but I'll spare everyone including myself that labor. It's not a Tune problem, it's a classic EQ problem.
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My statement was false in the sense I didnt specify a specific timeline. However, Tune was definately a factor in the death of this server in the later stages post Empire.
Example: He'd go out of his way to kill mobs like VS and Trak while farming ToV just to stop smaller guilds from getting any content, this while 60 of the remaining 100 players on the server were in his guild.
It's true only 1 guild dominates red99- but that's an easy feat during classic and kunark where you could clear the content in a day, and where it wasn't so drastic of a setback for other guilds/players to catch up in terms of the gear curve.
However, no one can justify during Velious era besides maybe VP Dragon's any reason for a guild farming ToV/Kael to go kill kunark dragons - it was simply a tactic to stunt any other guilds growth - on a 100 pop server remember.
Edit: also at this stage anyone who was/had been in a tov raiding guild had 1-2-3 geared velious toons so people were just farming ToV for alts and Vuulak yet the destructive, obsessive mentality persisted.
Edit2: It's the nature of the player's/leaders that ruin this game, coupled with the lack of content in classic and kunark that cant sustain more than 250-300players.
I guess my point is that one can rule the roost and let other's flourish in the content they don't need, or you can make decisions that make people stop investing their game time.