Ratio shows the relation of weapon's damage over X units of time. 10 delay = 1 second e.g., 6 seconds in between shots of an unhasted Windstriker. Fast weapon, slow weapon - doesn't matter because a higher number will perform better when given a large enough sample size. Same ratio = same performance (Jace Mace / CSS). There's no damage bonus in the offhand, so increasing your rate of damage is irrelevant. Only the ratio matters.
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