Quote:
Originally Posted by Fifield
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I also liked the idea someone had of armor sets, when you wear 3/5 you gain +20 atk, etc. Kinda of like Diablo, not game breaking but would feel like progression collecting the set
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I'm conflicted on that, I really liked that about Diablo II but in EQ it may lead to a bit much 'cookie cutter' itemization.
It would be nice if they were situational, with various full sets giving a large resist bonus, maybe some kind of focus effect, etc. You would need a lot of bag / bank space so you couldn't collect everything. Almost have to choose a specific path.
I always thought it would be cool to have great weapon / gear with 'Death Charge: 5' or something. Meaning, every time you died with the item (either on you, cursor, or in bags / inv) then the death charge counted down by one. When it reaches zero, the item disappears.
Could lead to some nice items that by design have 'Death Charge: 1' on them. Will you risk it or play it safe?