These ideas from someone who loved EverQuest up until grouping became obsolete and end game raiding became the core of the game. I hate raiding and always will....
LDON or LDON style content, whereby no raiders can accumulate currency (although I would prefer faction hurdles rather than fake currency) to obtain raid quality upgrades.
Alternatively (or in addition) groupable and soloable epic length quests to obtain raid quality items (or guides, manastones etc) - like the shawl and ring quests but without the final rewards locked behind a raid. More like the Qeynos badge quests.
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