As far as how agility works on p1999 and on most EQ emulator servers the above advice will suffice.
Back in 1999-2001 era in simplistic terms there was a noticeable avoidance chance increase on melee hits versus attackers your level or lower by getting to agility 100 roughly 5-6%. This dimished rapidly with levels above your own, high attack values (raid targets), attack buffs etc. to the point of being unnoticeable in log parsing. Getting to around 150 agility was equivalent to roughly 1% extra avoidance and anything above that was extremely dimished in returns to almost unnoticeable >.5%< till cap of 255. Monks and to far less extent rogues got a marginally better return on avoidance from agility. This changed- usually nerfed as EQ aged and AAs became the avoidance bonus.
This was hard to account for and most people doubted it’s relevance due to the AC stat in original EQ being a sum that included avoidance chance, armor (damage reduction chance) from equipment and shield ac (same as armor but with extra effects that changed as EQ aged) which were all modified by your class.
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