Quote:
Originally Posted by Pyrion
[You must be logged in to view images. Log in or Register.]
When i am playing a melee class i think i notice less hits coming in when getting an agi buff, i do think it is noticable. But that maybe bias of course, so i would very much welcome if somebody would indeed try to parse it for a suitable long time.
The fact that everybody believes that agi beyond 75 is doing nothing for avoidance doesn't mean it is that way.
|
For what it's worth, I'll take agility buffs when I can get them, and I believe (and the wife even more adamantly believes--as the person usually healing me) that agility does help some, even if only a little.
Let's assume for a moment agility works "as advertised." In this case it takes about 6 to 7 points of agility to provide what the game counts as 1 AC (avoidance AC). For the sake of comparison, 1 point of defense skill provides somewhere on the order of 2.4 AC, and a level's worth of defense gains (5 points) provides about 12 to 13 AC. The difference between 230 to 252 defense on my 60 Shadow Knight is 54 AC. Point being: We all know from leveling our own characters that the difference in MISS between a character with 155 to 160 defense is rather small, yet that difference is the equivalent of perhaps 70 to 80 agility. As such, even if everything's working properly a large amount of agility will have only a small impact. The 20 or 25 points at creation would have nearly no impact at all.
On the opposite side of the spectrum, some players are quite certain that agility beyond 75 has no effect at all on EQ-Emulator, and a few people go farther and insist that defense skill doesn't work either and the combat tables are solely based on level. Since P99's combat code has been customized beyond that of stock EQ-EMU and is not publicly available, such claims cannot be confirmed or refuted except via extensive parsing.
....That's the sticky bit. Because agility will only have a small effect even if it's working perfectly, even a medium amount of log recording won't be enough to differentiate its effect versus the whims of the random number generator. It would take a *massive* amount of log parsing to conclusively prove agility's effect one way or the other. Who wants to do that? I don't. With that in mind, I prefer instead to stick to what I originally said: I don't specifically gear for agility, but some of it ends up on my gear anyway and I'll take agility buffs when I can get them. At worst it can't hurt, and maybe it helps a bit--all potential upside, no potential downside.
Danth