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Originally Posted by Koota
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You gonna keep posting the same screenshot over and over? Your 100 quotes are nothing more than a dozen, at best. And they are doing the same thing everyone else is doing. "Remembering". Which ironically, is no more correct than anyone else's "remembering".
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There is no "remembering" about it. I played a pure melee class and if CC spells and 10 minute duration ensnares landed on me with a resist item in every slot, I would have either quit or re-rolled to a different class.
You could get an ensnare to land about 1 out of 50 or 100 casts so the resist rate was probably capped somewhere between 95-99%.
People also complained all the time on the boards about how SK's were overpowered (pre-luclin). They would complain about HT or Lifetap, never once did you see someone complain about being snared by an SK because the spell never landed on people wearing resist gear.
How often did you see paladins and rangers spamming the root spell in between swings of a 2h, pre-luclin on SZ? Zero
How often do you see that on TZVZ? Every 5 minutes
You claim to have been a guide on SZ and didn't even play so whatever you post isn't even based on experience but just random speculation. You have no credibility.
Go post the question the question on a message board for one of the guilds that actually played there during this era and is still around and they'll say the exact same thing I did:
http://www.darkenbane.com
http://www.scarybadguys.com (same people as above)
Here, I already did it for you:
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Quote:
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Originally Posted by Darwoth
the only resist that had a huge failure rate was magic school spells but since those were all of the roots, snares, mez, fear, charm, blind, gravity flux etc that would shitcan most players in pvp if they landed and were fighting anyone decent i found that acceptable."
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