Quote:
Originally Posted by Haynar
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I have not looked at the changes. But that is how it was intended before. If the mob was tashed, malo'd, charm would often last the duration. The big issues, were the consequences when charm would break.
Charm should cause wipes on raids if used. Charm should be useable to solo. Charm should be dangerous in groups, but useable if you keep the mob snared, tashed, and malo'd.
I don't know how to fix the issue, with charm being a primary dps method on raids.
Maybe charmed mobs should run off randomly in wrong directions and bring back trains, if their master is not close enough?
There are so many things that could be explored.
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What about not allowing charm to stick in raid areas. Or, if a raid mob see charmed pets, he targets them first and annuls the charm?