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Old 04-29-2011, 02:41 PM
Taryth Taryth is offline
Kobold

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Join Date: Oct 2009
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I have not looked at the changes. But that is how it was intended before. If the mob was tashed, malo'd, charm would often last the duration. The big issues, were the consequences when charm would break.

Charm should cause wipes on raids if used. Charm should be useable to solo. Charm should be dangerous in groups, but useable if you keep the mob snared, tashed, and malo'd.

I don't know how to fix the issue, with charm being a primary dps method on raids.

Maybe charmed mobs should run off randomly in wrong directions and bring back trains, if their master is not close enough?

There are so many things that could be explored.
Why change anything at all from how it was during classic? I know a lot of the recent posts on the matter have supplied anecdotal evidence, which should never be taken as a trustworthy fact, but they are compelling. If Enchs were a bit OP on Live, why is that being changed here? There are other things that nobody agrees with which are implemented, and the reason given is that it's how it was in classic.
What's with the divergence from the stated plan?


BTW, I'm not complaining; I'm genuinely curious. I know the devs are free to do whateverthefuck they wish with the server, it just doesn't fit in with a lot of the nerfs/unpopular changes that are allowed because that's how X was in classic.