Thread: Game Mechanics: Ogres, racial frontal stun broke
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Old 03-09-2010, 08:59 AM
Brut Brut is offline
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Bump!

This has bothered me for a long time, too. Rolled a troll shaman over ogre shaman simply because I noticed from playing an ogre SK that the front-stun immunity didn't give ogre shaman the same advantage it did on live. It looks as if any form of melee has a mighty fine chance to interrupt spells (I'm clueless about bash), even at higher levels. I have rather fond memories from live of backing my fat ass into a corner and tanking 5+ mobs at the same time, all of which wailed the crap out of me yet still I'd get just about every spell off foolproof. That spell usually being Gate in the situation mentioned, but, yeah...

Ogre shamans are awful rare here, imho because of that alone. I mean, why go for one just for some sta/str when, as a shaman, you can easily self-buff them all the way to max? Barbs have less KOS to look out in the world, more wisdom. Trolls have the lovely natural hp regen. Ogre shamans are just a curiousity, like, umm, yum-yum, gnome warriors. The fattys should only be interrupted if they let a mob behind them or are being pummeled hard enough to start moving somewhere. Well, higher levels that be, with enough channeling. But even at 50 I usually get some lifetap off with SK only if the mob misses a few attacks, or if I get a lucky dice roll. The interrupts happen just about every damn time.

Tried to check out some allakhazam crap to verify this, but nothing much on the spell interrupt immunity. Some random forums had few mentions of how much of an advantage it is, but that doesn't sound too trustworthy.
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