Quote:
Originally Posted by Coril
[You must be logged in to view images. Log in or Register.]
That's one point of view. Let me express another. I leveled up an enchanter, experienced one ruleset for many months. And now those rules have changed, and with them, I've lost the thing I enjoyed most about playing the class I invested in. At some point doesn't it become rasonable for a player to say "okay, I understand how this works" and given how the rules work, "I enjoy my class."
You can say enchanter charm needed a nerf; perhaps it did. And perhaps this nerf went too far. Both these points seem reasonable.
My point is, at this point a reasonable person can say, hey, I invested hundreds of hours into one character because of rules that had been in place for years, and now you've taken a lot of the fun of my class out. Why? Does the amount of schadenfraud that enchanter haters have gotten outweigh the feelings of people playing the class?
|
Firstly, they're just following the live pattern of changes from the time period. You got a problem with it? Take it up with Sony 10 years ago.
Second, EQ was never meant to be a solo game, and Charm wasn't meant to be a group utility, so quit your bitching.