Quote:
Originally Posted by Konfetti
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Sky and was helping some random BG Monk with the monk epic mob up there.
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I'm confused and wonder if there is some more clarification on the rules of (No-go or Strictly Raid-zones) As many zones that are mostly used for other purposes also have a raid spawn or a couple in them, as well as other raid or planar zones having other things in them other than strictly raiding
Karnor's Castle - (Venril Sathir / VSR) Yet the rest of the zone is all just used for exp groups
Sebilis - (Trak) Rest of the huge zone is all exp and named camps
Velk's Lab - (Velkator) Rest of zone is just exp and solo camps
Dragon Necropolis - (Zlandicar / Viniki ) Rest of Zone small group to single group stuff
Kael Drakkel - (Tormax, Statue, AoW, Vindi) Rest is small group content, heck can 3man Arena
Plane of Sky - Mostly a raid zone , Gwan key's can be vendor purchased and doesn't interfere with the raid timers, Enchanter book pickup (any other quest turn in's / pickups?)
Dreadland's - (Gorenaire) Big zone lots of connections, used for lower lvl exp
EJ - (Sev) Zone connects, port spot, can also be used for exp
Sol-B / Permafrost - (Naggy / Vox) both zones can be used to exp 50+
Skyshrine - (Lord Yelinak) Exp zone and RobeQuest for Giant factioned pplz
Cobalt Scar - (Fish dragon) Exp zone, port location
I guess what I'm saying is there is a lot of zones that have raid targets in them that you cant really.... avoid, and some "raid zones" that have stuff to do in them that isn't really raiding so just wondering if there is an official list for clarification