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Old 04-27-2011, 08:20 PM
quellren quellren is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
You don't see me complaining when I see a Shaman or an SK camping seafuries, when I kill the mobs much faster. And besides, it shouldn't take three spawn cycles for a Bard to aoe kite 30 mobs.
My, and I believe others', gripe isn't as much about the *speed* of death by bard-kite, its the manner.
Here's a scenario:
I'm on my necro, or shaman, I'm pulling one, *possibly* chaining a second seafury, and killing them one at a time, meaning I've only tied up ONE spawn-point at any given time, as the first one is fully Dot'd and has a pet on it, the other is getting Dot'd up and will soon have a pet on it. So I'm killing each one as fast as my spells allow.

A Bard, or even a druid/wiz quad kiting on the other hand has the ability to simply aggro several and since they all die at or near the same time he or she has tied up every spawnpoint they pull for approximately the same time.

Look at it this way,
4 pet classes each pull one seafury at a time and kill it in 60 seconds. They all die at different times, so the respawn timer starts then and they all respawn at intervals. all 4 players run around the island looking for more pops.

A bard rolls up and pulls one seafury, since it's silly to kill only one, he just runs around the island gathering up several more... all the while the first one he aggroed is 'claimed' and the spawnpoint is tied up....he takes 3-4 minutes to gather up let's say 5 mobs, and he proceeds to kill them all in 6 minutes of kiting.

Now you want to argue that since you only took 6 minutes to kill 5 mobs you're just as efficient as pet classes, but you overlook the fact that the first one you pulled was effectively kited for 10... the second for maybe 9, and so on....You are holding the whole island hostage.