Quote:
Originally Posted by Erati
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Loramin knows more about the Green server than the Dev team
fun thread would browse again 10/10
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Everything I post about the Green server is based on things the staff have said in this forum, except when I specifically say that I'm speculating. For every non-speculative thing I say you can find a staff member (more or less) saying the same thing somewhere in a previous post ... but while the staff posts infrequently I post entirely too often
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Quote:
Originally Posted by Thomacles
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I don't understand where people think classic is up to Vellious. I would dearly love to see Luclin released, as Ten Mnts were one of my favorite zones. We almost lived inside the Gothic little castles killing vamps and such.
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There's a high-level philosophical answer to "what is Classic EverQuest", but there's also a very simple answer: Brad McQuaid. Love him or hate him the guy was the most important person (or at least one of them) in the development of classic EverQuest. He left before Luclin, and so the people behind P99 consider "Classic" to have ended when he left.
Quote:
Originally Posted by Thomacles
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The real question is, what is the actual definition of classic?
Adding guild tools, mapping, and a better way for buying/selling doesn't affect anything in the game, other than alleviating headaches.
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This gets to the high-level philosophical answer, which I can unfairly shorten down to "Classic Everquest was hard and modern MMOs (modern EQ, WoW, etc.) aren't." All the things you want, in order to make the game easier, are very much like saying "why not make it so death doesn't make you lose experience?"
No on likes losing XP when they die; that's 100% true. The game would be more convenient for everyone if there was no death XP loss. However, I think just about everyone here would agree that XP loss from death, as un-fun as it is when it happens, is a critical part of what makes Class EQ
overall more fun than modern/more convenient MMOs.
Things like maps, guild tools, and the bazaar are similar in that they fall onto a spectrum of classic <=> non-classic, which is also the spectrum of hard <=> easy/convenient. So what you're fighting against is that classic EQ's difficulty is part of its charm, and navigating via 3rd-party maps (even with a second monitor) or having to organize guilds with very limited resources is also part of that difficulty.
And the bazaar is really on the far end of the spectrum, because not only would adding it make selling easier, it would actually change the world itself (the EC tunnel would disappear overnight).