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Originally Posted by ryeandi
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The dex maybe's I'm guessing are depending on whether they are carrying a proc'ing weapon? And the maybe on charisma for Bards/Enchanters is if they're charming? I think cha affects mez's for Enchanters too, correct?
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Correct, but I thought maybe Charisma helped Bards with something other than charm? Not sure.
Quote:
Originally Posted by ryeandi
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I'm confused about agility. Doesn't that raise AC and help with defense? Seems like that would be a good buff for a tank.
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As BigJeff100 said, below 75 Agility matters. After 75, it's extremely insignificant. It does add AC, but at a terrible ratio (your entire Agi buff might add 2-3 AC; try casting it on yourself and see), so it's not usually worth it.
Quote:
Originally Posted by ryeandi
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Also, what about pets? I often duo with a Necro. Should I throw the tank buffs on his skelly or not bother? Also, he personally asks for the stamina buff too. Something to do with his ability to convert HPs into mana/heals. Is this a legitimate request?
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When you're just duoing you have less people to buff, so the "should I waste mana on this buff?" bar gets lowered, but even if it wasn't I think all the tank buffs will benefit a pet.
As for the necro they (like Shaman) have a spell that let's them convert HP to mana, so that's why he (legitimately) wants stamina. Plus everyone likes more HP
[You must be logged in to view images. Log in or Register.] However, once you get Chloroplast/Regeneration that's when Necros will
really love you, because their HP => Mana spell is passive, so passive regeneration balances it perfectly.