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Old 04-27-2011, 12:32 AM
mimixownzall mimixownzall is offline
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Join Date: May 2010
Location: Western OK
Posts: 642
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Quote:
Originally Posted by Castle
Teams is a bad idea... being unable to kill someone for reasons other than level are dumb. If you set up teams you have to stop X-teaming by hardcoding blocks on beneficial spells.. which once again is stupid because sometimes you wanna stay a quick buff on someone you're killing.

Okay.. so now that the teams idea is dead... let's talk levels... 4? 8? 10? 15?

I think 4 is good. It stops people in classic from entering the planes unless they are within range of 50s, but it keeps things relatively balanced as far as resists and what not go. When Kunark goes live I'd be all for bumping it up to 8 levels.
Dead? Clearly more people want teams.

Only those who already have their 100-man Zerg force (Heresy) ready to go on launch want FFA. They want to control the server knowing that the chances of another 100-man Zerg force forming up will be slim. With teams you can have a couple of guilds forming up to even the odds.

Teams is more favorable for mass pvp. And fuck level limits. Only way level limits would work is if there is a way to tag someone for open pvp (no level restriction) if they heal a person who is fighting someone out of the healers level range (invulnerable healer). I don't know if that's possible since there doesn't seem to be an "in combat" tag like in wow.
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