Quote:
Originally Posted by knottyb0y
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This is very true. We are super versatile and a well played necro can really fill in the gaps and make a good group into a GREAT group. However we do not fill in the "primary" role in a group so other classes go over us.
Example:
Necros can DPS, but aren't the best DPS in a lot of group situations
Necros can CC (with root and screaming terror Necro's are surprisingly good at CC) but we aren't as good as a chanter or bard
Necros can pull, but most groups would rather have a monk, or other non caster class do so
Necros can heal, but not the most efficient class and best with a slower involved.
Necros don't slow, Necros don't tank, and our group worthy buffs are limited.
BUT.
As I said a necro is like the mortar to fill in the cracks of a good group. When a necro is in a group you keep everything moving. Doing decent dps, distributing mana, backup CC, backup heals, helping tag and split pulls. Essentially in many full group situations we are the premium oil that keeps the engine running as smoothly and efficiently as possible. We make the group better, and when the Shit hits the fan few classes can survive and get a group back up like us.
We do not add a whole lot of unique ability to most full groups. So we are rarely high on the "need this in our group" list.
Add to this a lot of Necros solo from 1-50+ and then when finally in a group situation have no idea how to play their class any other way and make a bad name for us all (but I'm not bitter).
As a necromancer you have to learn that basically you have multiple "play styles". In one group you might be charming undead and nuking. In another you might be applying fast dots and backup healing. Your toolbox is vast and requires a lot of situational awareness to really take advantage of what you can do.
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I agree with most of what you are saying except for a couple things.
Some classes require a large amount of skill to play, some do not. Warriors for example require an IQ of 40 (somewhat below chimpanzee). A necro on the other hand, just like a Bard needs to be constantly doing something at the right time to be a true Bad A. If the necro is doing everything right, there are few classes I would rather have. Unfortunately there are a lot of necros that send pet in half way through fight, use max duration dots at the wrong time, FD instead of CC, and they never heal.
The other thing I never did in groups is Twitch, at least not in a normal chain pulling scenario. It is so horribly mana inefficient I could never do it and feel good about myself. If the cleric was OOM I just shadow compact and lifetap like there's no tomorrow. Seriously the group is better off if a necro root rots the mob until the cleric or healer has saved up mana for heals.