Quote:
Originally Posted by Bisonzabi
[You must be logged in to view images. Log in or Register.]
I wish the best for this game, I really do. But I won't hype it, it might have been 11 1/2 years ago when I was 17, but Vanguard was an eye opener to never hype videogames ever. That entire launch was a catastrophe, especially the open beta prior to launch. I'll wait until it comes out before I even consider this game. Brad has to work to regain his reputation.
Why do people think WoW invented having multiple combat abilities? It's like people think EQ1 was the only WRPG that existed prior to WoW???
And I'm glad the races are different and unique. That's awesome that we didn't get the generic layout of "50 elf races that that look the same but aren't" shtick.
|
1. Agreed
2. Because EQ is my jam and WoW is my punching bag. They both made history in their own way. EQ proved the genre can be successful and WoW proved it can be taken to the next level. One was the start and the other the finish. The genre died with WoW.
Quote:
The first MMORPG is believed to have shown up in 1996, Meridian 59. It wasn’t until 1997, with Ultima Online, that the genre started to become popular.
Massive Multiplayer Online Role Playing Games evolved out of MUDs. These games host a large number of players logging into the same world to play out there game. These visual games are currently very big business. There have been a few attempts over time to create a successful MMORPG, but nothing was an extraordinary success until Everquest.
Everquest dominated the MMORPG world for five years. In late 2004 WoW hit the shelves. In Wow’s first 24 hours it sold over 240,000 copies, more than any game in history. As of March, the game has sold over 1,500,000 copies worldwide and has at any given time an average of 500,000 users are online.
|
3. Which successful Massively Multiplayer Western Online Role Playing games has 50 different flavors of elf?
Quote:
Originally Posted by Spyder73©
[You must be logged in to view images. Log in or Register.]
Classic EQ can never be recreated in a profitable way. Every single review will say "grind fest" and it will turn into a commercial flop. This game will be free to play within 6 months of launch and that's because the creators will be resistant to F2P ptherwise it would be 3 months
|
With king of the hill WoW going free to play (minus new expansions) how will any new game that is similar going to survive? What angles will be taken in order to earn a profit from their hard work? $kins and uber weaponry?
A guy was complaining in /ooc in Gfay recently while I was there, about how EQ is such a boring grind and he prefers WoW. Of course several of us in the zone responded with "go back then". Guy admitted he couldn't because he can't afford a sub fee. Charity/Cyber Cafe "gamers" got their wish. Come one, come all.