View Single Post
  #4  
Old 08-06-2018, 11:33 PM
rajax rajax is offline
Aviak


Join Date: Feb 2015
Posts: 69
Default

The above advice to limit your group size to only as many characters as you need to handle fights smoothly and efficiently is the best.

When you have 5-6 man groups that are not normally challenged by 2-4 size pulls or are not doing a dungeon crawl where everyone is cautious, but instead a more common camp and pull (usually in competition with other groups in the area) there is a ton of pressure to pull recklessly as the biggest danger is often just boredom and people falling asleep at their keyboards- it can lead to disaster especially on P1999 where mob pathing can be “questionably” implemented.

Xp division used to be far worse before when class and race modifiers effected all grouped Xp rates. At some point I recall a patch probably around Luclin/PoP era that boosted group Xp rates for large groups probably more then once as EQ aged and population declined but if all you are concerned with is Xp rate per hour smaller duo/trio groups were always the best and often were still slower over extended time then the best soloing classes.

It would be non-classic to have group experience rates buffed so I would encourage you to try to enjoy the journey to 60- which is the whole game for non-raiders. Maybe break up the monotony of efficient park and pulls on some days and get that large group to take a trip through old less crowded dungeons or areas people haven’t tried in ages. The Xp won’t be better necessarily but it will be a lot more fun.