AAs would be really good for Project 1999 as they give something for people to do with their raid geared characters other than farming fungi tunic #253 and generally extend a pretty simple game. I would hate them on a progression server, though.
Luclin is also the start of tradeskills not sucking (Blessed Shawl, CT armor, Solstice) which I also think is good.
So far the TAKP Luclin raids I've done are mostly Velious part Two (with even more HP/AC). The notable exceptions appear to be Shei and Emperor Ssra. It's kind of funny in a way, the Emperor is the hardest encounter and the 'reward' is to be sucked into VT for hours of clearing trash. Almost like Naethyn was in charge of Luclin raid design . . .
I don't know why everyone hates the Vah Shir. Beastlords are a little too good because Verant wanted people to play the new class, but otherwise Luclin graphics seem fine (note: I use the classic graphics for characters).
Luclin's Nexus is great. PoK is dumb. I wonder if Druids and Wizards got more ports in GoD and beyond?
Verdict: Luclin is OK. It's an extremely ambitious expansion that didn't quite hit the mark, especially since it was released early with lots of bugs. I think Velious is actually a pretty weak expansion. Verant was taking their first baby steps towards challenging raid content and at first all they could come up with was huge hitpoint totals. In Luclin you can see a few of the scripted raids that are apparently the norm in PoP. The problem is that as Verant was making their raids more challenging they were also busy trivializing every other part of the game.
If you want to play Luclin, and don't absolutely loath boxing, I'd recommend TAKP. Just make sure to roll Enchanter/Cleric/X (or Beastlord/Cleric/X if you don't want to charm). You'll thank me later. In a lot of ways TAKP is more balanced than P99, but the balance holes they do have (Pacify/Charm) are big enough to drive a truck through. No poopsocking is just awesome tho.
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