After doing some research I found an old thread showing some research into an accurate formula for damage calculations. The formula shown was:
[((Weapon Skill + Strength)/100) * (DMG)) + (Level Damage Bonus)]
I used this formula with the damage bonuses from the chart I linked earlier (which someone fairly suggested I ignore) with the damage for the same weapons as before (Exquisite Velium Zweihander and Carved Dragonbone Spear) and found the max damage for both as follows:
Exquisite Velium Zweihander - 193.24
Carved Dragonbone Spear - 155.75
Now I only own one of these weapons so I could only cherry pick one parse, but I attached a screenshot of some combined fights in SG the other night where my max hit was 183 with the Zweihander, and a minimum hit of 20. Since the minimum hit formula is simply 1+Damage Bonus, this suggests the damage bonus is incorrect on the chart. I should conduct more research to figure this out for sure and then compare it to the upgraded numbers after the Chardok 2.0 patch.
Nevertheless, my original point may still stand. That is, faster weapons with ratios similar to their slower counterparts should still do more dps. If I reduce the damage bonus in the forumla by 10 to match the actual results and divide by my hasted (41%) delay you get max hit ratios of:
Exquisite Velium Zweihander - 7.17 [Max hit (183.24)/hasted delay (25.53)]
Carved Dragonbone Spear - 7.32 [Max hit (155.75)/hasted delay (21.27)]
What to make of all this? /shrug
I don't have a carved dragonbone spear to test and there's some conjecture in here. You guys seem to be better at math than me. We ALS and our self sufficient education can't cut it in the real world.
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Ainton Brutaman - 60 Warlord <Auld Lang Syne>
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