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Old 07-30-2018, 06:09 PM
Throndor Throndor is offline
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Join Date: Nov 2014
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Yep, likewise when it comes to tanking. AC can increase the likelihood that you mitigate the damage interval of a mob's damage output, but nothing mitigates the mob's Damage Bonus (until the Shielding mod2 is introduced which has a cap of 35% damage BONUS mitigation.

As such, you will note the most challenging raid bosses of this expansion are the ones which have the highest damage bonus stat, and not so much their damage interval.

I mean, sure, it sucks to get hit by a big damage interval, but if you're adequately raid geared for teh encounter max hits should be fairly infrequent. its far better to tank a mob that has a max hit of 400 (20DI of 20 dmg) with zero damage bonus (minimum damage = 1DI or 20), than it is to tank a mob that hits for 350, with 150 of that damage being "damage bonus" because then the minimum hit is 150+10 = 160

In the above scenario if the tank in question were at the adequate AC level, they would see an almost even distribution of the damage table, with mob1 seeing an average hit 210 (perfect distribution of a damage range of 20 to 400 = (20+400)/2, and mob 2 seeing an average hit of 255 (perfect distribution of a damage range of 160 to 350 being (160+350)/2)

As we see in the above damage, mob2 hits for 12.5% less max hit, but is pumping out %21.5 more damage because 42.9% of its max damage potential is unmitigatable Damage Bonus vs mob1 having zero damage bonus but 14.3% more maximum damage potential.