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Old 07-30-2018, 01:35 PM
Throndor Throndor is offline
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Join Date: Nov 2014
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Quote:
Originally Posted by ScruffMacBuff [You must be logged in to view images. Log in or Register.]
You gotta take into consideration the damage bonus and haste as well.

Case Study!

http://lucy.allakhazam.com/dmgbonus.html

Exquisite Velium Zweihander: 32/36 = .889
Carved Dragonbone Spear: 25/30 = .833

According to the table linked, the damage bonus for the Zweihander at level 60 is 31, and 29 for the Spear making their damage 63 and 54 respectively. Before the bonus is accounted for, the Zweihanders 32 damage is 28% greater than the spear, but with the bonus figured in it drops that figure to ~16%. This closes the gap on the ratio significantly.

Exquisite Velium Zweihander: 63/36 = 1.75
Carved Dragonbone Spear: 54/30 = 1.8

Now haste. I don't think it's too aggressive to say this guy might have good haste if he's got epics and Swiftblade of Zek, so let's just work with a capped haste for the sake of discussion. The new delay on the Exquisite becomes 18, and 15 for the spear.

Exquisite Velium Zweihander: 63/18 = 3.5
Carved Dragonbone Spear: 54/15 = 3.6

The attack rating difference due to the spear being a piercer is another problem altogether. Maybe the speed doesn't create as many more double attack opportunities as I thought, but the ratio alone isn't everything.

Edit - I was typing this as you guys were responding.

The math here is wrong because weapon damage is a damage type that is multiplied by the player's Strength/Attack rating, whereas Bonus Damage is an additive stat that adds a flat number to the final calculation:

For sake of clarity, lets say every 50 STR = a potential 1x modifier on the weapon's damage stat as it pertains to the max hit.

In this example a 20 dmg 40 delay weapon with 30 damage bonus would factor out as such on a 250 str warrior:

20(weapon damage)x(250/50)Strength= 100dmg + 30(damage bonus) = Max hit non-crit of 130/40dly = 3.25dmg/delay when the warrior rolls a 19 and hits for max (a roll of 20 being a crit)

Example 2: 40 dmg/80 delay weapon with 35 dmg bonus on a 250 STR warrior:

40(weapon damage) x (250/50)STR = 200dmg +35(damage bonus) = Max hit non-crit of 235/80dly = 2.9375 dmg/delay when the warrior rolls a 19 and hits for max.

Conversely, if we look at minimum hits (1dmg+damage bonus) the minimum hit on the first weapon would be 31 dmg for 40dly or 0.775 dmg/delay

whereas the minumum hit for the 2nd weapon (1dmg + dmg bonus) works out to 36 dmg with 80 delay = 0.45 dmg/delay


The game does not treat the base damage of the weapon the same way it does damage bonus. Base weapon damage is used in the Damage-Interval portion of the damage equation, which is multiplied times the STR/Attack multiplier, whereas the damage bonus is a flat additive bonus.

It's kind of like the Celsius to Farenheit conversion formula:

C = 5/9F(damage interval rolled against a 20 sided die) +32(damage bonus; a flat always added number never multiplied)