Seems like from what is being said, were all screwed either way.
A. Good vs Evil
most people roll up evil chars, 75% evil vis 25% good. Evil wins again and again. Good chars quit. Ya end up with a 85% evil side. The Evil side cant pvp themselves.. so basically ya back at pve.
B. Teams
Dominating 1 or 2 guilds kill everyone, and everything is locked down. New players start up and quit short time later. Sounds like what happened already over at VzTz X 3 . Isnt the rule 3 strikes and ya out?
So the only intelligent option would be... We need a totally new system.
Only thing coming to mind is a system, where death mattered and was permanent. Due to the constant chaos no dominating players could emerge.
~Fast exp would be needed or pvp would be stuck at low lvls.
~Full Loot of dead
~New players encouraged to band together pvp-- to get gear looted from strong players/guilds. Gear is the prob of any new player. Want gear? Go pvp
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~Big name players--- constantly having to rebuild. Sooner or later everyone dies. Think about it... who ends up with the most of the Pvp kills? A few super tweak, insiders.
Pvp for the LOVE of it! Not to stroke your EGOs.