Quote:
Originally Posted by Vile
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Go naez goooo. On my phone can't look right now but doubt I'll find it anyway. What changes are in the source? Just the outnumbered buff?
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Time's up! It's the AA memset line that was missing. You can return there, but only after setting it all to 0.
The PVP kills stuff wasn't breaking it, as an FYI. You just need to set the entire thing to 0. It's uhh, this line:
- memset(newbon, 0, sizeof(StatBonuses)); //start fresh
I removed it on accident, thus, when it went to calculate everything elsewhere (or reference the AA statbonuses later) it made everything go out of whack.
Also, you'll need to edit the world client.cpp to move appropriate races to the right zone. I'll let you guys figure that out.