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Originally Posted by Jimjam
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Snare, mez, heals, burst and sustained dps don't work in groups?
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The problem is that the Necro is mediocre at everything on that list.
- Snare: unnecessary most of the time and Darkness is high mana
- Mez: Single 24s mez with 5s cooldown that is somehow resisted much more than an enchanter or bard
- Heals: very low throughput and mediocre efficiency. I couldn't get dispel to consistently hit slot 1.
- Burst damage: irrelevant for XP groups in this era, and necros aren't great at it anyway compared to Magicians, melee with discs, or charming enchanters
- Sustained damage: bottom DPS without charm, and Necros aren't great at charming without tash, PBAE stun, and more than one mez.
I have a L49 necro that I have played almost exclusively on the Dead side of Guk where he has full use of his abilities. He's solid solo, and it's great to FD out of bad situations rather than having to use the WC cap. But in practically every group scenario I've found him inferior to my enchanter, my monk, or both. If I ever get him a VP tap stick that should help some, but there is a reason Necros got so much in Luclin.
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There's something about having a really strong pet that appeals.
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Enchanters get the strongest pets, you know.