Mage is a favorite of boxers everywhere because it requires so few actions. You can make 1 hotkey (/stand, /assist tank, /pet attack, /cast nuke, /book) and hit literally 1 button per fight while playing at 90% of maximum efficiency. Or get a Burnt Wood Staff and chain that every 20s. You will however be top dps unless there is a charmed pet or a primal rogue in the group. The magician epic pet here is the Luclin version and will probably be nerfed back to earth, and in any case it doesn't really stack up with Velious geared melee.
Necro is much more interesting theoretically. A necromancer is basically 1/3 enchanter, 1/3 monk, and 1/3 magician, which makes them quite possibly the most flexible class in the game. The problem is that none of their abilities really work in groups. Charm is great, but Necros don't really have the tools to recharm like an Enchanter (tash, AE stun, AE mez, Bedlam). Their lure dots are great but take 2 minutes, so they are only efficient solo or perhaps duo with a shaman. The heal is nice but it's not so easy to dispel any more. And Necros can FD split, but every group will contain 3 iksar monks so you won't have the opportunity to do that much. Velious is probably the worst expansion for Necros; in Luclin they got Mind Wrack, Funeral Pyre of Kelador, and dot stacking which really powers them up.
Really the only good cloth class in Velious is the Enchanter.
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