Quote:
Originally Posted by DinoTriz
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That comes from a page on the wiki specifically about the WIS vs STA debate.
The end result is in big red font that WIS is dramatically better than STA.
So again, the wiki debunks your theory.
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Look Dino I like your posts in general, but I feel like the big red letters on that page are getting in the way of your basic reading comprehension here. Try to look past them and understand that the wiki "debunks" nothing about what I've said.
Wisdom = more mana than Stamina. Everyone agrees on this, including both myself and the author of that wiki page. And it's good to have both more Stamina and more Wisdom if you can. Again, everyone agrees with this: I don't think anyone is saying to max your Stamina and leave your Wisdom at 120, or vice versa.
But when you are deciding whether to get a little more Stamina or a little more Wisdom (either at creation or when choosing items),
"more mana" is not the only thing that decides whether a stat is better or not. All that wiki page says is that Wisdom gives more mana than Stamina; it says
nothing about whether mana is better than HP, ie. whether being able to cast one more spell is worth a greater chance of not being alive to cast that spell.
To actually decide which stat is better you have to decide (as the wiser people in this thread have noted) which do you want just a little bit more of when things go wrong? Not which stat is better in an abstract sense, not which one gives you the bigger number to brag about, but which stat is it better to have a little bit more of in situations when you have more mobs than you expect, or accidentally agro a mob after you've just finished a fight, or something like that.
Even then it's subjective: no one can prove that HP or Mana is categorically better than the other because they are both useful. But personally I'd rather be alive and able to drink a healing potion, or click a WC cap, or run a away a bit so I can cannibalize for some mana, or drop down off an edge so the mobs take a moment to run to me (so I can med or cann and then gate out), or run to the zone line, etc., than have the mana for an extra root but be dead and not be able to do any of those things.
If someone thinks they already have enough HP to stay alive in bad situations, and focuses on mana instead, I certainly can't prove them wrong, because I can't predict exactly how many HP you'll need to stay alive in every possible shitty situation. But
on average I think having a bit more HP in a crunch is better than having a bit more mana, and for what it's worth the vast, vast majority of Shaman in the classic era agreed*.
* Although as we all know, people in classic weren't always right about things, so take that with the necessary grains of salt.