Quote:
Originally Posted by Raev
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Right. What most people don't understand is that average threat for warriors over decently long fights, say 1 minute or more, is just fine. The problem is the worst case. For example, 1/20 fights you'll wait a full minute for that first proc. Oops. Of course, without augs/proc mod weapons/ae taunt a Warrior doesn't have much choice.
Which is, again, why the Bio orb is infinitely better than any weapon out there. Just getting 1 guaranteed proc within the first few seconds of a fight (depending on how far you can see) hugely improves your worst case. I've played enchanter in the Halls of Testing with Warrior tanks and it SUCKS. You are regularly waiting 20s for that first proc or for enough melee threat, and without tash it's very difficult to land slow. I'm impatient so I die a lot. When I play Sakuragi the bio orb makes everything vastly smoother: instant tash and by the time the shaman gets off malo, slow, and malosini I probably have enough threat for a second slow attempt, and if not I can just use the orb and pull it off them in 5s. So with, say, one enchanter and two shaman you get full MR debuffs and 5 slow attempts in 20s. That's nearly knight level. Meanwhile there is a good chance an orbless warrior hasn't even called assist yet.
It's a single item that will make your raid 20% better. Can't beat that.
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All true but 125k for a situational 5 second clicky. Timing has to be perfect on any mob that it might land on or it will run off before it hits camp. If you wait for the mob to be in camp that’s 3-5 seconds of the mob hitting someone else. If you establish aggro in camp before you click ... warriors have no channeling skill and you will be interrupted if you’re hit just once.
Good tool for sure but cost prohibitively expensive and situational at best and not practical outside of raid mobs that not only won’t resist it but also where you have LoS and distance to perfectly time the click.