It wouldn't surprise me if it's the basic PC vs NPC resist system that's overtuned. For example, after spending 30 seconds scanning the first page I could think of on allakhazam:
http://everquest.allakhazam.com/db/npc.html?id=6708
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Does normal damage as mobs in here of this level .. hits with fire ae spells .. best to have fire resist gear and druid fire resist spell's on. with decent fr his ae's don't do that much. Drops pieces for SS quest.
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Quote:
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The AE effect is 300 damage. Easily resisted at level 60 with 200 heat resist.
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Whereas I would regularly need decent spot heals despite having 255 FR and 50 hp/tick regen. It also claims that the burning guardians triple rather than quad like they do on P99. I guess with a truly classic resist system the VP dragons would be 1 groupable, 5% regen or no.
I suppose nilbog would flip, but if I were a P99 dev I would try to write mechanics that had a few tunable 'balance' knobs, like 'hidden player resist penalty' and 'increase NPC damage' and such. If P99 green is ever released, you can set those to zero for a fully classic experience. With a mature server like blue, I can't help but feel that you need something extra so the NPCs don't get walked over.