It really comes down to whether or not we want to try something different or just recreate VZTZ. I don't think we can assume that just because this is a Rogean/99 server, that we're going to have a large population (at least after the short term).
Again, I don't think there is going to be anything that will deter people more from the game than not having people to play with on a guild vs guild server. I agree that there is nothing wrong with essentially forcing players to join a guild to progress. For me, the issue is how soon. How soon should you be required to join a guild upon starting on this server? If you expect solo players to find a guild right out of the gate before they know people on the server, you are delusional. Some of the players will stick around, but the majority will quit.
Keep in mind that with no boxes and slow exp, a guild is going to be even more necessary than it was on VZTZ.
There are a lot of issues with teams, but most of these are not that hard to fix. Off the top of my head: Classes not available on both teams? Fuck lore, both teams have all classes. Crossteaming? Hardcode it. Two guilds on the same team going after the same raid target? Make raid zones (plus say, LGuk) FFA.
I don't have an answer to population imbalance, but I know there are people like me who are going to try to be on the underpopulated team. It's not too hard to figure out which team will be underpopulated, you just roll against Mantille.
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