When people talk about FFA, they always leave out all the downfalls it has which are about 100x more than teams based. On a FFA server, you're basically required to join a guild or you might as well quit because if you don't, you'll rarely find a group for XP, people will just kill you. You'll be forced to solo 99% of the time. Many classes are not only terrible for soloing for XP but terrible for solo PvP as well. With the ridiculous stuff Null wants to do with the resist system, even less classes are viable for solo PvP. So this brings up the first few critical flaws of FFA. You have to find a powerful guild to join or there's no point in playing at all.
Even if you do find a guild to join, if it isn't one of the top two on the server, you'll have access to no useful zones at all which means you'll have no equipment and won't be able to kill anyone other. Just another reason to make tons of people quit. With team based, your team will have zone control of certain areas and you'll actually be able to play the game no matter how shitty of a guild you're in or if you're a casual or solo player so there won't be a mass exodus off the server.
I'm not against FFA, it's just that EQ is a horrible game for that rule set. If you insist on a FFA game, you should be playing UO instead since it's a much better suited game for it. The only PvP that really makes sense at all for EQ is team based.
There's no reason to choose FFA with all the negatives it has that affect population when you should only be choosing options that increase population in order to make sure the server is successful
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