1. Blackburrow has the occasional group or two, but recently it seems a lot of people solo mostly in there for gnoll fangs. You'll see people on the top level who should probably deeper, and they're farming fangs. That area is great to start in but it doesn't reflect the normal EQ grouping culture like say Crushbone does. You may find yourself solo more often in that area because you can level fairly well just off of soloing quests in that area. (Gnoll fangs/putrid ribs/deseased wolves, etc)
2. Clerics tend to get a heal and two AC/HP buffs, plus a "Symbol" buff every ten levels or so. You'll also get the occasional invulnerable self buffs that can help you survive at times. You get more than that, but that's the core. Your symbol buff is powerful but costs a gem to cast. You cast this on your tank, and then your two other buffs on everyone else. You also get a Magic Resist buff if there are caster mobs.
3. Lull works by reducing the aggro range on a mob. When it works, you can cast it on an enemy and pretty much walk by it without it attacking you. It can be resisted AND "crit" resisted. When it resists, the mob won't get angry and attack you, but the Lull won't take effect either. On a "crit" resist, the mob will attack you.
Lulls tend to be pretty unreliable but when they work, it's great.
Druids and Rangers get a version that is AoE and unresistable. It's often considered one of the best spells in the game.
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