Quote:
Originally Posted by naez
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we should be able to vote fgts off team
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i actually tried thinking about this and coming up with a way to make teams viable. started as a response in either this thread or another, but i never posted it because in the end it seemed not-so-great. but ended up saving it because it was so long i felt like it would be a waste not to keep. here it is (also i wrote when drunk so sorry if it doesnt make perfect sense):
FFA is the way to go. in FFA, guild are still free to team up in a temporary alliance in order to take another opposing guild out.. it happened often on vztz.
in order to help newbs out who dont have a guild, just make an auto-guild that you start out in when you create a char. that way newbs have instant friends and a way to chat and get together.
But, thinking about how to make teams work... like i said before, any race/class/deity should be able to join either team (2 team server). and no starting areas.. BUT, like Tarwine is going to have on his server, you should be allowed to attack your own team, except "there will be consequences" (i dont know what he has in mind). but it would be cool if there was a way you could get booted off your team, into a 3rd "no team" or "exiled" status. like if killing a char on your own team gave you 1 point, and taking a death from someone on your team also gave you .5 of a point, and after getting a total of 20 points, your became "exiled" and have a different color name (maybe.. red? players from either side would have the same color name once exiled)- and maybe you could VERY slowly work back to your own team over time, like -1 point per week, automatically applied by the server.
these "exiled" ppl would still only be able to guild with ppl in their original team (exiled or not).... until perhaps killing -not dying, only killing- 60 DIFFERENT characters, and all on unique IPs, who are on the team they got exiled from. would have to only count at level 50+.. anyway, the idea is after enough slaying of your original 'team' then you could have option to transfer teams, to the opposing side. (maybe killing the same char/IP could count if the kills were at least a week apart or whatever)
o and finally, killing an Exiled player who was on your team would not count as a same-team kill (no risk of becoming an exiled player yourself by killing an exiled) - however, if the Exiled kills his own team he will be at another +1 to his points.. although he will also get +.5 if he DIES to his own team.. this means the Exiled, if he wants to return to his team, should completely avoid them until his points return to below 20.
this way you could have teams, as well as the ability to prevent spies, and make it difficult for ppl to remain teamed if they're purposely acting against other team members (KSing, randomly attacking, etc.) effectively, you allow both "FFA" and "team" playstyle; ppl CAN play FFA, it would just make life more difficult for them, because they are 1) now everyone's official enemy and 2) can still only guild with ppl who started on their original team.. no guilding with other exileds who started on the opposite side.
I imagine the dominant guild on the server would be comprised of mostly Exileds. They will be the enemy of everybody, including their original team.