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  #15  
Old 06-14-2018, 10:10 PM
rajax rajax is offline
Aviak


Join Date: Feb 2015
Posts: 69
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Shaman
Bard (can swap for enchanter if you want less active play style /more reliabe uptime buffs/Cc)
ShadowKnight (can swap for necro for far better damage, practically zero gear requirements and more group utility)
Monk (tank when sk/bard afk or gone, puller when feign death needed, primarily at end levels, great DPS at all levels.)

*These choices are heavily biased as they are my four favorite classes in EQ.*

All 4 classes are fine soloing when you cannot play together and for starting out when you all are learning the game and mesh together well, all 4 can “tank” if called upon particularly when the shaman can slow early with the threat a sk or bard can generate immediately. The main sticking points are:

1) The Bard will need to know their stuff or learn it fast as they are kind of the backbone especially if you lack one of the other 3. Bard is by far the most likely of these four to eat deaths as you 4 explore Everquest.

2) At higher levels you will lack at ports and resurrections. Ports can usually be found most any time for tips, I would encourage you to make friends with any LFG clerics anyway for those days when the shaman cannot play. Or, without shaman slows/regen you will likely want to stick to more outdoor zones and safer kiting.


For the record “Evil Knight” has been a character in fiction and historical accounts pretty much since writing was invented. Ever heard of Ringwraiths? Soth? Darth Vader? Mordred? Goliath? Caesar Borgia? Nobunaga?