1) A guild with a slot that doesn't go on their slotted time isn't punished for not going.
2) A guild that may or may not exist wants a slot, which there are 3 currently free ones.
3) A group or guild that may not want to deal with slots wants to not have to communicate with an entity who does have a time slot because reasons. (?)
To me the solution is simple - if you have a slot and don't go, you lose the slot. 3 strikes of the slot not being used and you're out. You can share the slot with other guilds without slots but maybe make a limit to how many times you can do that before you lose the privilege of owning it.
Don't have a slot? ask to rotate with another guild so the slot isn't left open. Or simply take over their slot by using communication skills.
Don't want any of that? Someone mentioned it earlier - open enrollment. Pick a block of time and now you're stuck with it until the block is over. No guild can have more than X number of slots over Y weeks.
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