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Originally Posted by Heywood
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that's not true at all. teams will only hinder pvp since it will limit the amount of people whom you can pvp with.
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Someone proposed the idea of hardcoding teams until a certain level - thats the idea I'm advocating.
Quote:
Originally Posted by Heywood
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if any of this were true, the Rallos Zek server wouldnt have existed at all. teams will only cause nuisances such as immortal healers and more training.
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I doubt there will ever be a situation like Rallos again where the majority of people rolling on a PvP server are anti-pks. The Crusaderzogs are gone.
Quote:
Originally Posted by Heywood
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the misconception that teams promotes more camaraderie than FFA is false.
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As I said earlier, I usually end up hating my own team more than my enemy, but thats probably because I'm coming in with a guild/group and these are people that I cannot kill who are taking my precious resources.
Quote:
Originally Posted by Heywood
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I'm a product of Rallos Zek and Emu PVP. both instances i started playing not knowing a single person, yet I was able to make friends and join guilds instantly.
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Theres gonna be people who will stick around regardless of rule set. The idea is the number of these people in comparison to the number of people who will not.
Quote:
Originally Posted by Heywood
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what makes you think there wont be guilds recruiting people in an FFA-based server?
hard-coding teams can only limit the potential of the server and will most likely cause lop-sided pvp. It's very unlikely that server would be 50 percent good and 50% bad.
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This is all personal opinion, but I doubt guilds are going to be recruiting at the low levels where I'm advocating hard-coded teams. The idea is the people who start the server, play up to level 10 solo - get stomped all day by a pre-organized group of players and then proceed to go back to P99 or whatever.
Now, you could argue and say that we don't want players like that on the server, but how do you know that the same player would not have stuck around and loved the server if they had a group to fight back with? Again, this is all for low levels, and it's a retention issue.
I also think the boxxing-limitation will be remarkably different from VZTZ. Non-solo classes will be hell to level without a guild on a no-boxxing PvP server.