Yeah this is again one of those reminders that spdat sometimes means nothing. EQ had so many server side only chunks of code that it is amazing how much has been reproduced here. I didn't realize the mem blur formula was as complicated as that but it did always tend to work (aoe mez especially) really well on greens and terribly on those mobs close to your level where you really needed it to work.
It's like this comment (pulled from another post of Rygar's):
Quote:
Gordon Speaks on Shaman Changes
On the Gameplay board, Gordon Wrinn made the following post regarding the Shaman class:
Hello all,
We just got out of our tuning meeting for this week. I did want to talk a bit about the Shaman changes that occurred on Test last week, and let you know about our plans for the production servers:
Strength: Last week we changed this spell on test to limit its effect and bring it in line with other 49th level shaman stat buffs. However, today we decided to leave it as it is on the production servers.
Togor's Insects: Despite the fact that information was changed in the spdat.eff file, the maximum effectiveness of the spell didn't change. This is another case where something that was previously controlled in code was moved to the spell database. Those parsers really only show half the picture.
Check the UltraDeath spells (1, 2, & 3) for details.
-Gordon
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The spdat might be a good starting place but ultimately it often isn't accurate and so first hand accounts can give a better picture of how things actually worked.